Had the pleasure of with General Motors for several years, establishing a strong collaboration on the future of digital experience. In 2019, GMC's Design Team introduced us to the top secret Supertruck, the GMC Hummer EV. The team at General Motors was very ambitious in their approach, allowing myself and the team at Perception to really push the boundaries of what could be achieved. The main tasks at hand were to design new UI/UX for the instrument cluster (Dashboard), Centre stack (Main screen) and the many different modes the Hummer EV could take on.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Producer: Eric Daly Art Director: Ryan Close Designers: Seiji Anderson, Ryan Close, Vlad lysenco, Dave Weinsotck
Marvel Studios asked our team at Perception to conceptualize the advanced technology for Wakanda for their newest film, Black Panther: Wakanda Forever. Our teams spent 2 years collaborating on Black Panther: Wakanda Forever, designing, building and visualizing technology that has progressed from the technology we crafted for Black Panther. I contributed a range of new designs, from HUDs and smart screens to interfaces and holograms.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore, Doug Appleton Producers: Eric Daly, Jamie Young, Veronica Gail, Derek Manzella, Alex Gutierrez Art Director: Ryan Close Designers: Daniel Lazo, Ryan Close, Vlad lysenco, Sanu Sagar, Christian Haberkern,
Inspired by the visuals of the Quantum Realm, Perception’s main on end title sequence features fluid motion, vivid colors and brilliant footage of microscopic chemical reactions to take viewers on a voyage through these vibrant compositions. In this film, Ant-Man (Paul Rudd) and The Wasp (Evangeline Lilly) find themselves journeying through the Quantum Realm and coming face to face with people and challenges like never before. Since this film focuses so heavily on the Quantum Realm, our team decided to center our end title sequence around this unusual and abstract area of the Marvel Cinematic Universe.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: Doug Appleton, Greg Herman Producer: Eric Daly, Veronica Gail Art Director: Ryan Close, Christian Heberkern
Producers: Derek Manzella, Alexandra Gutierrez
I worked with the team at Paramount on their new superhero film, Secret Headquarters. The source of the Guard’s technology comes from an orb-shaped energy core. This core is from a distant, alien planet. When Jack Kincaid, also known as the Guard (Owen Wilson) discovers this orb, he uses his background as an IT expert to “hack” the core and create his own superhero technology that he can utilize and is familiar to him. Working with the team at Perception I Art Directed over 110 shots for this film, a huge undertaking involving a solid core of designers.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Art Director: Ryan Close VFX Supervisor: Scott Frankel, Jamie Young Producer: Chris Decker, Jamie Young Artists: Christian Haberkern, Blaise Hossain, Sean Hong
In this film, Doctor Strange (Benedict Cumberbatch) faces the vast possibilities and dangers of the multiverse after casting a forbidden spell. I helped develop technology, interfaces, and HUDS for several integral characters that Doctor Strange encounters in this wild journey.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore, Doug Appleton Producer: Eric Daly, Veronica Gail Art Director: Ryan Close Designers: Christian Heberkern, Vivian Amaro, Vlad lysenco, Sanu Sagar
Great experience to work with the team at Maxon on a brand promo, showcasing the Maxon One suite of tools for creators. I created all the User Interface graphics for this project, animated the 3D graphics, and 3D sculpted / textured the Alien helmet. Was a fun project to work on, having lots of creative control to really bring life to the concepts.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore, Greg Herman Producer: Arianne Wotzka Art Director: Ryan Close Designers: Seiji Anderson, Ryan Close Animators: Ryan Close, Vivian Amaro, Karol Marcinkowski Compositor: Thomas Agostino
Working with the team at Perception and Marvel Studios, we took note of the variety of themes that would be included within the The Falcon and The Winter Soldier. Conspiracies, suspicions, and rebellion are growing amongst society, aiding in the development of themes such as the usage of propaganda and the effects of trauma. These themes would play a big role in the growth of the characters and the plot, so we wanted to expand on them within this sequence.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Producer: Eric Daly, Peyton Goldfarb Art Director: Ryan Close Designers: Seiji Anderson, Ryan Close, Nick Woythaler, Vlad lysenco
Working with Marvel and film director Destin Daniel Cretton to Art Direct and design the main on end title. The design direction was to make everything in the sequence be represented as water, matching a magical water map that we see in the film. In addition to the Title sequence, I also worked on several holograms and car screens that are seen later in the film.
Studio: Perception Media Corp
Founders: Danny Gonzales, Jeremy Lasky
Head of Operation: Kris Barone Producers: Eric Daly, Jamie Young Creative Director: John le Pore Technical Director: Doug Appleton Designers: Alex Rupert, David Weinstock, Isaac Taracks, Seiji Anderson
Black Widow (2021) introduces Dreykov, the military overseer of the Widows, and recruiter of Natasha Romanoff. Working with the team at Perception, I helped bring the technology of Dreykov's underground world to life for film audiences around the globe. We explored how Soviet Union era technology, Brutalism, and Constructivism might have converged in the technology surrounding Dreykov and the Red Room's headquarters.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Producer: Eric Daly, Peyton Goldfarb Art Director: Ryan Close Designers: Seiji Anderson, Ryan Close, Vlad lysenco, Dave Weinsotck
Working with the team at Perception, I had a blast creating many different screen visualizations for this amazing film from director Shawn Levy. We created large format multi panel information screens, main character Desktops, In game menu and character screens, and more back end programming screens.
Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Producer: Eric Daly, Peyton Goldfab Art Director: Ryan Close Designers: Vlad lysenco, Jay Dingle,
From Fury tech to Stark tech, and functional to super-advanced User Interfaces, this project for Marvel Studios was a dream to Art Direct.
Working closely with VFX production to character-led briefs and colour palettes, I helped created screens and holographic concepts for key scenes, to help support some quite complex visual storytelling.
Studio: Territory Studio London
ECD: David Sheldon-Hicks
Art Director: Ryan Close Project Lead: Nick Lyons Animators/Designers: Grant Henderson, Lorenzo Miglietti, Sam Munnings, Sam Keehan, Jay Dingle, Charlotte Ouelette, Alex Gotsis, Miguel Rato, Nawaz Alamgir, Mathew Hotchkiss Compositing: Riess Shaffique, Ben, Andrea Onset Graphics Lead: Daniel Højlund CD: Andrew Popplestone Executive Producer: Tom McLoughlin Producer: Ashton Hertz Coordinator: Ben Margerison Pipeline: Sean Feeley
Art Direction, Design, Animation and on set graphics
Created many different graphics and animations for security screens, outdoor billboard adverts and labrotory.
Studio: Territory Studio London
Associate Creative Director: David Sheldon-Hicks
Producer: Gen McMahon Artists: Matt Tsang, Jay Dingle
I was involved in many aspects of the post production for this film. Including concepts and initial design work for 3D street signage and holograms, car interior map holograms, advertising billboards and logo signage of this futuristic world.
Studio: Territory Studio london
ECD: David Sheldon-Hicks
CG Supervisor: Peter Eszenyi Producer: Genevieve McMahon VFX Coordinator: Alex Reinach Creative Direction: Andrew Popplestone Additional Artists: Sam Munnings, Stylow, Nick Hill, Daniel Harries, Sam Cisternino, Julio Dean, Marco Gifuni, Mantas Grigaitas, Compositors, Roman Bugrov, Billie Vine, Patrick Wong
National Geographic Channel commissioned Year Million, a 6-part docudrama looking at how humans will live a million years from now
I designed and animated many different animations involved in this series, from worm holes to scientific explorations and diagrams.
Studio: Territory Studio London
ECD: David Sheldon-Hicks
Creative Lead: Nick Lyons Producers: Kelly Woodward, Priyanka Balasubramanian, Alex Reinach Creative Director: Andrew Popplestone Artists: Daniel Højlund, Peter Eszenyi, Carl Fairweather, Dorian Thomas, Roland Lukacsi, Johan Dekker, Mantas Grigaitis, Daniel Harries, Dave Penn
HERE technologies, large scale installation for CES2018 Dubai - showcasing the benefits of the company's future facing products and services.
Working with Creative Director John Sunter to help create this futuristic world, created at 8k for an installation in Dubai. Main tasks involved were helping art direct the VFX for a green-screen, initial 3D builds/ renders and asset creation.
Studio: Territory Studio london
ECD: David Sheldon-Hicks
Creative Director: John Sunter Producer: Joy Whilby Artists: Ion Opera, Marcos Fernandes, Brett Lewis
I was involved in creating initial concepts and animation on many shots, bringing to life the UI world and 3D elements used in the film.
Studio: Territory Studio london
ECD: David Sheldon Hicks
VFX Producers: Alex Reinach, Genevieve McMahon Creative Director: Andrew Popplestone Executive VFX Producer: Tom McLoughlin Artists: Stylow, Gordon Spurs, Pedro Cyrne, Daniel Hojlund, Sam Keehan, Johan Dekker, Sam Munnings, Ashley Pay, Grant Henderson, Alejandro Callejon, Christopher Lucas, Ricardo Musch
Screen graphics for A-X-L, a robotic canine character in the short film, Miles.
The graphics I animated were for a fictional introductory video that appears after contact with the robotic canine. The graphics show off the weaponry and unique abilities of the robot in a stylised military form.
Studio: Territory Studio London
ECD: David Sheldon-hicks
Producer: Joy Whilby
Designed and animated UI / HUD graphics for Apex Legends - Crypto Trailer.
This was a great job to work on with Director Mads Broni. I created the User Interfaces to reflect the iconic style of the film, giving them an anime futuristic look and feel.
Studio: Passion Pictures London
Director: Mads Broni
Producer: Elin Tiberg
Wanting a high tech look that supported the quest lead by a super advanced scientific research facility, Ridley Scott’s art team turned to Territory Studio for screen graphics. Not only were the team all Alien fans, but as graphic designers we revere Ron Cobbs iconic design work.
Studio: Territory Studio
ECD: David Sheldon-Hicks
Creatives: Carl Fairweather, Luke Hale, Ryan Close, Lee Fasciani
Pioneering engineering company Desktop Metal needed a high end product film to promote its innovative metal 3D printing system.
Studio: Territory london,
ECD: David Sheldon-Hicks
Art Director: Ryan Close, Producer: Joy Whilby, Creatives: Husni Wahab
Art Direction / Design / Animation for a TEDx talk by Rachael Donalds.
The animations help explain the process of the Biosay app, which analyzes biometric data to determine how your physical and social surroundings impact our physical and mental health in the real-world and in real-time.
Studio: Territory Studio London
ECD: David Sheldon-Hicks
Producer: Joy Whilby Artists: Husni Wahab
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