PROJECT
Spiderman - Far from home

Art Director / Designer / Animation / Concept Art

ABOUT

From Fury tech to Stark tech, and functional to super-advanced User Interfaces, this project for Marvel Studios was a dream to Art Direct.
Working closely with VFX production to character-led briefs and colour palettes, I helped created screens and holographic concepts for key scenes, to help support some quite complex visual storytelling.

_

I was the lead Art Director on this project, overseeing all the graphics we did across many different film sequences. This involved the EDITH glasses sequence, Nick Fury holograms, Jet plane workshop, drone vision over London, and Mysterios helmet design to name a few. It was a pleasure to work with Marvel and other VFX vendors to bring the graphics of this film to life.

No items found.
CREDITS

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Art Director: Ryan Close Project Lead: Nick Lyons Animators/Designers: Grant Henderson, Lorenzo Miglietti, Sam Munnings, Sam Keehan, Jay Dingle, Charlotte Ouelette, Alex Gotsis, Miguel Rato, Nawaz Alamgir, Mathew Hotchkiss Compositing: Riess Shaffique, Ben, Andrea Onset Graphics Lead: Daniel Højlund CD: Andrew Popplestone  Executive Producer: Tom McLoughlin Producer: Ashton Hertz Coordinator: Ben Margerison Pipeline: Sean Feeley

GM - HUMMER EV

SCREEN GFX

MORE INFO
HIDE

GM - HUMMER EV

SCREEN GFX

Had the pleasure of with General Motors for several years, establishing a strong collaboration on the future of digital experience. In 2019, GMC's Design Team introduced us to the top secret Supertruck, the GMC Hummer EV. The team at General Motors was very ambitious in their approach, allowing myself and the team at Perception to really push the boundaries of what could be achieved. The main tasks at hand were to design new UI/UX for the instrument cluster (Dashboard), Centre stack (Main screen) and the many different modes the Hummer EV could take on.

Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close, Vlad lysenco, Dave Weinsotck

Black Panther II Wakanda Forever

Hologram and Screen Graphics

MORE INFO
HIDE

Black Panther II Wakanda Forever

Hologram and Screen Graphics

Marvel Studios asked our team at Perception to conceptualize the advanced technology for Wakanda for their newest film, Black Panther: Wakanda Forever. Our teams spent 2 years collaborating on Black Panther: Wakanda Forever, designing, building and visualizing technology that has progressed from the technology we crafted for Black Panther. I contributed a range of new designs, from HUDs and smart screens to interfaces and holograms.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore, Doug Appleton Producers: Eric Daly, Jamie Young, Veronica Gail, Derek Manzella, Alex Gutierrez Art Director: Ryan Close Designers: Daniel Lazo, Ryan Close, Vlad lysenco, Sanu Sagar, Christian Haberkern,

Ant-Man and the Wasp - Quantumania

End Title Sequence

MORE INFO
HIDE

Ant-Man and the Wasp - Quantumania

End Title Sequence

Inspired by the visuals of the Quantum Realm, Perception’s main on end title sequence features fluid motion, vivid colors and brilliant footage of microscopic chemical reactions to take viewers on a voyage through these vibrant compositions. In this film, Ant-Man (Paul Rudd) and The Wasp (Evangeline Lilly) find themselves journeying through the Quantum Realm and coming face to face with people and challenges like never before. Since this film focuses so heavily on the Quantum Realm, our team decided to center our end title sequence around this unusual and abstract area of the Marvel Cinematic Universe.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
Doug Appleton, Greg Herman Producer: Eric Daly, Veronica Gail Art Director: Ryan Close, Christian Heberkern
Producers: Derek Manzella, Alexandra Gutierrez

Future Tech Project

Future Tech Project

MORE INFO
HIDE

Future Tech Project

Future Tech Project

Future tech AR visualization. The goal was to visualize a user approaching their vehicle and getting key metrics you might expect to see, (map route home, remaining battery miles) taking into consideration the space surrounding the vehicle.

Secret Headquarters

VFX / screen gfx

MORE INFO
HIDE

Secret Headquarters

VFX / screen gfx

I worked with the team at Paramount on their new superhero film, Secret Headquarters. The source of the Guard’s technology comes from an orb-shaped energy core. This core is from a distant, alien planet. When Jack Kincaid, also known as the Guard (Owen Wilson) discovers this orb, he uses his background as an IT expert to “hack” the core and create his own superhero technology that he can utilize and is familiar to him. Working with the team at Perception I Art Directed over 110 shots for this film, a huge undertaking involving a solid core of designers.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Art Director: Ryan Close VFX Supervisor: Scott Frankel, Jamie Young Producer: Chris Decker, Jamie Young Artists: Christian Haberkern, Blaise Hossain, Sean Hong

Doctor Strange in the Multiverse of Madness

Screen graphics

MORE INFO
HIDE

Doctor Strange in the Multiverse of Madness

Screen graphics

In this film, Doctor Strange (Benedict Cumberbatch) faces the vast possibilities and dangers of the multiverse after casting a forbidden spell. I helped develop technology, interfaces, and HUDS for several integral characters that Doctor Strange encounters in this wild journey.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore, Doug Appleton Producer: Eric Daly, Veronica Gail Art Director: Ryan Close Designers:  Christian Heberkern, Vivian Amaro, Vlad lysenco, Sanu Sagar

MAXON ONE

Showcase promo

MORE INFO
HIDE

MAXON ONE

Showcase promo

Great experience to work with the team at Maxon on a brand promo, showcasing the Maxon One suite of tools for creators. I created all the User Interface graphics for this project, animated the 3D graphics, and 3D sculpted / textured the Alien helmet. Was a fun project to work on, having lots of creative control to really bring life to the concepts.

Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore, Greg Herman Producer: Arianne Wotzka Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close Animators: Ryan Close, Vivian Amaro, Karol Marcinkowski Compositor: Thomas Agostino

The Falcon and the Winter Soldier

Title Sequence

MORE INFO
HIDE

The Falcon and the Winter Soldier

Title Sequence

Working with the team at Perception and Marvel Studios, we took note of the variety of themes that would be included within the The Falcon and The Winter Soldier. Conspiracies, suspicions, and rebellion are growing amongst society, aiding in the development of themes such as the usage of propaganda and the effects of trauma. These themes would play a big role in the growth of the characters and the plot, so we wanted to expand on them within this sequence.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly, Peyton Goldfarb Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close, Nick Woythaler, Vlad lysenco

Shang Chi And The legend Of The 10 Rings

Title Sequence

MORE INFO
HIDE

Shang Chi And The legend Of The 10 Rings

Title Sequence

Working with Marvel and film director Destin Daniel Cretton to Art Direct and design the main on end title. The design direction was to make everything in the sequence be represented as water, matching a magical water map that we see in the film. In addition to the Title sequence, I also worked on several holograms and car screens that are seen later in the film.


Studio: Perception Media Corp
Founders: Danny Gonzales, Jeremy Lasky
Head of Operation: Kris Barone Producers: Eric Daly, Jamie Young Creative Director: John le Pore Technical Director: Doug Appleton Designers: Alex Rupert, David Weinstock, Isaac Taracks, Seiji Anderson

Black Widow

VFX / screen GFX

MORE INFO
HIDE

Black Widow

VFX / screen GFX

Black Widow (2021) introduces Dreykov, the military overseer of the Widows, and recruiter of Natasha Romanoff. Working with the team at Perception, I helped bring the technology of Dreykov's underground world to life for film audiences around the globe. We explored how Soviet Union era technology, Brutalism, and Constructivism might have converged in the technology surrounding Dreykov and the Red Room's headquarters.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly, Peyton Goldfarb Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close, Vlad lysenco, Dave Weinsotck


Free Guy

Screen Graphics

MORE INFO
HIDE

Free Guy

Screen Graphics

Working with the team at Perception, I had a blast creating many different screen visualizations for this amazing film from director Shawn Levy. We created large format multi panel information screens, main character Desktops, In game menu and character screens, and more back end programming screens.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly, Peyton Goldfab Art Director: Ryan Close Designers:  Vlad lysenco, Jay Dingle,

Curfew Title Sequence

Concept work

MORE INFO
HIDE

Curfew Title Sequence

Concept work

Concept boards for the title sequence to the show Curfew - A group of amateur drivers from all over the world compete in an illegal night-time street race.

Studio: Territory Studio
ECD: David Sheldon-Hicks

NIO - Car Display

Designs for the In car display

MORE INFO
HIDE

NIO - Car Display

Designs for the In car display

Interface concepts made for the NIO automotive company.

Studio: Territory Studio London

Spiderman - Far from home

Holograms and Screen Graphics

MORE INFO
HIDE

Spiderman - Far from home

Holograms and Screen Graphics

From Fury tech to Stark tech, and functional to super-advanced User Interfaces, this project for Marvel Studios was a dream to Art Direct.
Working closely with VFX production to character-led briefs and colour palettes, I helped created screens and holographic concepts for key scenes, to help support some quite complex visual storytelling.

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Art Director: Ryan Close Project Lead: Nick Lyons Animators/Designers: Grant Henderson, Lorenzo Miglietti, Sam Munnings, Sam Keehan, Jay Dingle, Charlotte Ouelette, Alex Gotsis, Miguel Rato, Nawaz Alamgir, Mathew Hotchkiss Compositing: Riess Shaffique, Ben, Andrea Onset Graphics Lead: Daniel Højlund CD: Andrew Popplestone  Executive Producer: Tom McLoughlin Producer: Ashton Hertz Coordinator: Ben Margerison Pipeline: Sean Feeley

Robin hood

Title Sequence Concepts

MORE INFO
HIDE

Robin hood

Title Sequence Concepts

Concept boards for the title sequence to the film Robin hood- A war-hardened Crusader and his Moorish commander mount an audacious revolt against the corrupt English crown.

Studio: Territory Studio
ECD: David Sheldon-Hicks

Women in the workplace pitch

Pitch animation

MORE INFO
HIDE

Women in the workplace pitch

Pitch animation

Women In the workplace pitch animation

Studio: Lonelyleap London

Pokemon: Detective Pikachu

Screen Graphics and Animation

MORE INFO
HIDE

Pokemon: Detective Pikachu

Screen Graphics and Animation

Art Direction, Design, Animation and on set graphics

Created many different graphics and animations for security screens, outdoor billboard adverts and labrotory.

Studio: Territory Studio London
Associate Creative Director: David Sheldon-Hicks
Producer: Gen McMahon Artists: Matt Tsang, Jay Dingle

Ghost in the Shell

Holograms and Screen Graphics

MORE INFO
HIDE

Ghost in the Shell

Holograms and Screen Graphics

I was involved in many aspects of the post production for this film. Including concepts and initial design work for 3D street signage and holograms, car interior map holograms, advertising billboards and logo signage of this futuristic world.

Studio: Territory Studio london
ECD: David Sheldon-Hicks
CG Supervisor: Peter Eszenyi Producer: Genevieve McMahon VFX Coordinator: Alex Reinach Creative Direction: Andrew Popplestone Additional Artists: Sam Munnings, Stylow, Nick Hill, Daniel Harries, Sam Cisternino, Julio Dean, Marco Gifuni, Mantas Grigaitas, Compositors, Roman Bugrov, Billie Vine, Patrick Wong

Beyond Good and Evil 2

Concept Artwork

MORE INFO
HIDE

Beyond Good and Evil 2

Concept Artwork

Ubisoft contacted Territory Studio to come up with some FUI / Hologram concepts for Beyond Good & Evil 2.

Studio: Territory Studio London
ECD: David Sheldon-hicks
Producer:
Joy Whilby

National geographic

Year million Series

MORE INFO
HIDE

National geographic

Year million Series

National Geographic Channel commissioned Year Million, a 6-part docudrama looking at how humans will live a million years from now

I designed and animated many different animations involved in this series, from worm holes to scientific explorations and diagrams.

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Creative Lead: Nick Lyons Producers: Kelly Woodward, Priyanka Balasubramanian, Alex Reinach Creative Director: Andrew Popplestone Artists: Daniel Højlund, Peter Eszenyi, Carl Fairweather, Dorian Thomas, Roland Lukacsi, Johan Dekker, Mantas Grigaitis, Daniel Harries, Dave Penn

Quiz Time Game

Background Animations and transitions

MORE INFO
HIDE

Quiz Time Game

Background Animations and transitions

From Art Direction to animation, really enjoyed working on this project, creating sci-fi related backgrounds for the game: Quiz Time.

Studio: Territory Studio London
ECD:
David Sheldon-Hicks
Producer:
Joy Whilby

CES2018

The Autonomous world

MORE INFO
HIDE

CES2018

The Autonomous world

HERE technologies, large scale installation for CES2018 Dubai - showcasing the benefits of the company's future facing products and services.

Working with Creative Director John Sunter to help create this futuristic world, created at 8k for an installation in Dubai. Main tasks involved were helping art direct the VFX for a green-screen, initial 3D builds/ renders and asset creation.

Studio: Territory Studio london
ECD: David Sheldon-Hicks
Creative Director: John Sunter Producer: Joy Whilby Artists: Ion Opera, Marcos Fernandes, Brett Lewis

Nike Interactive

Interactive Window Display Sydney

MORE INFO
HIDE

Nike Interactive

Interactive Window Display Sydney

Nike Sydney

Ready Player One

Holograms and Screen Graphics

MORE INFO
HIDE

Ready Player One

Holograms and Screen Graphics

I was involved in creating initial concepts and animation on many shots, bringing to life the UI world and 3D elements used in the film.

Studio: Territory Studio london
ECD: David Sheldon Hicks
VFX Producers: Alex Reinach, Genevieve McMahon Creative Director: Andrew Popplestone Executive VFX Producer: Tom McLoughlin Artists: Stylow, Gordon Spurs, Pedro Cyrne,  Daniel Hojlund, Sam Keehan, Johan Dekker, Sam Munnings, Ashley Pay, Grant Henderson, Alejandro Callejon, Christopher Lucas, Ricardo Musch

Miles

A-X-L

MORE INFO
HIDE

Miles

A-X-L

Screen graphics for A-X-L, a robotic canine character in the short film, Miles.

The graphics I animated were for a fictional introductory video that appears after contact with the robotic canine. The graphics show off the weaponry and unique abilities of the robot in a stylised military form.

Studio: Territory Studio London
ECD: David Sheldon-hicks
Producer:
Joy Whilby

APEX Legends

Crypto trailer

MORE INFO
HIDE

APEX Legends

Crypto trailer

Designed and animated UI / HUD graphics for Apex Legends - Crypto Trailer.

This was a great job to work on with Director Mads Broni. I created the User Interfaces to reflect the iconic style of the film, giving them an anime futuristic look and feel.

Studio: Passion Pictures London
Director:
Mads Broni
Producer: Elin Tiberg

Special presentation intro

Apex Legends News Ident

MORE INFO
HIDE

Special presentation intro

Apex Legends News Ident

3D animations for a special news presentation ident for Apex legends

Lots of fun creating different animated concepts for a news ident representing hammond industries

Studio: Passion Pictures London
Director:
Mads Broni
Producer: Elin Tiberg

BBC Worldwide

Rolex Billboard

MORE INFO
HIDE

BBC Worldwide

Rolex Billboard

Short billboard advertisement I created that ran before the BBC 'The Genius Behind' series on the BBC worldwide channel.

Studio: Lonelyleap London
Producer: Charlotte King

Prometheus

Prometheus Screen GFX

MORE INFO
HIDE

Prometheus

Prometheus Screen GFX

Wanting a high tech look that supported the quest lead by a super advanced scientific research facility, Ridley Scott’s art team turned to Territory Studio for screen graphics. Not only were the team all Alien fans, but as graphic designers we revere Ron Cobbs iconic design work.

Studio: Territory Studio
ECD: David Sheldon-Hicks
Creatives: Carl Fairweather, Luke Hale, Ryan Close, Lee Fasciani

Desktop Metal

Visualising the first metal 3D printing

MORE INFO
HIDE

Desktop Metal

Visualising the first metal 3D printing

Pioneering engineering company Desktop Metal needed a high end product film to promote its innovative metal 3D printing system.

Studio: Territory london,
ECD: David Sheldon-Hicks
Art Director: Ryan Close, Producer: Joy Whilby, Creatives: Husni Wahab

Biosay

TED Talk Animation

MORE INFO
HIDE

Biosay

TED Talk Animation

Art Direction / Design / Animation for a TEDx talk by Rachael Donalds.

The animations help explain the process of the Biosay app, which analyzes biometric data to determine how your physical and social surroundings impact our physical and mental health in the real-world and in real-time.

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Producer: Joy Whilby Artists: Husni Wahab

BP - Exploration

MORE INFO
HIDE

BP - Exploration

BP Exploration Film

Studio: Lonelyleap London

GM - HUMMER EV

SCREEN GFX

MORE INFO
HIDE

GM - HUMMER EV

SCREEN GFX

Had the pleasure of with General Motors for several years, establishing a strong collaboration on the future of digital experience. In 2019, GMC's Design Team introduced us to the top secret Supertruck, the GMC Hummer EV. The team at General Motors was very ambitious in their approach, allowing myself and the team at Perception to really push the boundaries of what could be achieved. The main tasks at hand were to design new UI/UX for the instrument cluster (Dashboard), Centre stack (Main screen) and the many different modes the Hummer EV could take on.

Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close, Vlad lysenco, Dave Weinsotck

Black Panther II Wakanda Forever

Hologram and Screen Graphics

MORE INFO
HIDE

Black Panther II Wakanda Forever

Hologram and Screen Graphics

Marvel Studios asked our team at Perception to conceptualize the advanced technology for Wakanda for their newest film, Black Panther: Wakanda Forever. Our teams spent 2 years collaborating on Black Panther: Wakanda Forever, designing, building and visualizing technology that has progressed from the technology we crafted for Black Panther. I contributed a range of new designs, from HUDs and smart screens to interfaces and holograms.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore, Doug Appleton Producers: Eric Daly, Jamie Young, Veronica Gail, Derek Manzella, Alex Gutierrez Art Director: Ryan Close Designers: Daniel Lazo, Ryan Close, Vlad lysenco, Sanu Sagar, Christian Haberkern,

Ant-Man and the Wasp - Quantumania

End Title Sequence

MORE INFO
HIDE

Ant-Man and the Wasp - Quantumania

End Title Sequence

Inspired by the visuals of the Quantum Realm, Perception’s main on end title sequence features fluid motion, vivid colors and brilliant footage of microscopic chemical reactions to take viewers on a voyage through these vibrant compositions. In this film, Ant-Man (Paul Rudd) and The Wasp (Evangeline Lilly) find themselves journeying through the Quantum Realm and coming face to face with people and challenges like never before. Since this film focuses so heavily on the Quantum Realm, our team decided to center our end title sequence around this unusual and abstract area of the Marvel Cinematic Universe.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
Doug Appleton, Greg Herman Producer: Eric Daly, Veronica Gail Art Director: Ryan Close, Christian Heberkern
Producers: Derek Manzella, Alexandra Gutierrez

Future Tech Project

Future Tech Project

MORE INFO
HIDE

Future Tech Project

Future Tech Project

Future tech AR visualization. The goal was to visualize a user approaching their vehicle and getting key metrics you might expect to see, (map route home, remaining battery miles) taking into consideration the space surrounding the vehicle.

Secret Headquarters

VFX / screen gfx

MORE INFO
HIDE

Secret Headquarters

VFX / screen gfx

I worked with the team at Paramount on their new superhero film, Secret Headquarters. The source of the Guard’s technology comes from an orb-shaped energy core. This core is from a distant, alien planet. When Jack Kincaid, also known as the Guard (Owen Wilson) discovers this orb, he uses his background as an IT expert to “hack” the core and create his own superhero technology that he can utilize and is familiar to him. Working with the team at Perception I Art Directed over 110 shots for this film, a huge undertaking involving a solid core of designers.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director: John Le Pore Art Director: Ryan Close VFX Supervisor: Scott Frankel, Jamie Young Producer: Chris Decker, Jamie Young Artists: Christian Haberkern, Blaise Hossain, Sean Hong

Doctor Strange in the Multiverse of Madness

Screen graphics

MORE INFO
HIDE

Doctor Strange in the Multiverse of Madness

Screen graphics

In this film, Doctor Strange (Benedict Cumberbatch) faces the vast possibilities and dangers of the multiverse after casting a forbidden spell. I helped develop technology, interfaces, and HUDS for several integral characters that Doctor Strange encounters in this wild journey.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore, Doug Appleton Producer: Eric Daly, Veronica Gail Art Director: Ryan Close Designers:  Christian Heberkern, Vivian Amaro, Vlad lysenco, Sanu Sagar

MAXON ONE

Showcase promo

MORE INFO
HIDE

MAXON ONE

Showcase promo

Great experience to work with the team at Maxon on a brand promo, showcasing the Maxon One suite of tools for creators. I created all the User Interface graphics for this project, animated the 3D graphics, and 3D sculpted / textured the Alien helmet. Was a fun project to work on, having lots of creative control to really bring life to the concepts.

Studio: Perception
Owners/Founders: Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore, Greg Herman Producer: Arianne Wotzka Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close Animators: Ryan Close, Vivian Amaro, Karol Marcinkowski Compositor: Thomas Agostino

The Falcon and the Winter Soldier

Title Sequence

MORE INFO
HIDE

The Falcon and the Winter Soldier

Title Sequence

Working with the team at Perception and Marvel Studios, we took note of the variety of themes that would be included within the The Falcon and The Winter Soldier. Conspiracies, suspicions, and rebellion are growing amongst society, aiding in the development of themes such as the usage of propaganda and the effects of trauma. These themes would play a big role in the growth of the characters and the plot, so we wanted to expand on them within this sequence.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly, Peyton Goldfarb Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close, Nick Woythaler, Vlad lysenco

Shang Chi And The legend Of The 10 Rings

Title Sequence

MORE INFO
HIDE

Shang Chi And The legend Of The 10 Rings

Title Sequence

Working with Marvel and film director Destin Daniel Cretton to Art Direct and design the main on end title. The design direction was to make everything in the sequence be represented as water, matching a magical water map that we see in the film. In addition to the Title sequence, I also worked on several holograms and car screens that are seen later in the film.


Studio: Perception Media Corp
Founders: Danny Gonzales, Jeremy Lasky
Head of Operation: Kris Barone Producers: Eric Daly, Jamie Young Creative Director: John le Pore Technical Director: Doug Appleton Designers: Alex Rupert, David Weinstock, Isaac Taracks, Seiji Anderson

Black Widow

VFX / screen GFX

MORE INFO
HIDE

Black Widow

VFX / screen GFX

Black Widow (2021) introduces Dreykov, the military overseer of the Widows, and recruiter of Natasha Romanoff. Working with the team at Perception, I helped bring the technology of Dreykov's underground world to life for film audiences around the globe. We explored how Soviet Union era technology, Brutalism, and Constructivism might have converged in the technology surrounding Dreykov and the Red Room's headquarters.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly, Peyton Goldfarb Art Director: Ryan Close Designers:  Seiji Anderson, Ryan Close, Vlad lysenco, Dave Weinsotck


Free Guy

Screen Graphics

MORE INFO
HIDE

Free Guy

Screen Graphics

Working with the team at Perception, I had a blast creating many different screen visualizations for this amazing film from director Shawn Levy. We created large format multi panel information screens, main character Desktops, In game menu and character screens, and more back end programming screens.

Studio: Perception
Owners/Founders:
Jeremy Lasky, Danny Gonzalez
Creative Director:
John Le Pore Producer: Eric Daly, Peyton Goldfab Art Director: Ryan Close Designers:  Vlad lysenco, Jay Dingle,

Curfew Title Sequence

Concept work

MORE INFO
HIDE

Curfew Title Sequence

Concept work

Concept boards for the title sequence to the show Curfew - A group of amateur drivers from all over the world compete in an illegal night-time street race.

Studio: Territory Studio
ECD: David Sheldon-Hicks

NIO - Car Display

Designs for the In car display

MORE INFO
HIDE

NIO - Car Display

Designs for the In car display

Interface concepts made for the NIO automotive company.

Studio: Territory Studio London

Spiderman - Far from home

Holograms and Screen Graphics

MORE INFO
HIDE

Spiderman - Far from home

Holograms and Screen Graphics

From Fury tech to Stark tech, and functional to super-advanced User Interfaces, this project for Marvel Studios was a dream to Art Direct.
Working closely with VFX production to character-led briefs and colour palettes, I helped created screens and holographic concepts for key scenes, to help support some quite complex visual storytelling.

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Art Director: Ryan Close Project Lead: Nick Lyons Animators/Designers: Grant Henderson, Lorenzo Miglietti, Sam Munnings, Sam Keehan, Jay Dingle, Charlotte Ouelette, Alex Gotsis, Miguel Rato, Nawaz Alamgir, Mathew Hotchkiss Compositing: Riess Shaffique, Ben, Andrea Onset Graphics Lead: Daniel Højlund CD: Andrew Popplestone  Executive Producer: Tom McLoughlin Producer: Ashton Hertz Coordinator: Ben Margerison Pipeline: Sean Feeley

Robin hood

Title Sequence Concepts

MORE INFO
HIDE

Robin hood

Title Sequence Concepts

Concept boards for the title sequence to the film Robin hood- A war-hardened Crusader and his Moorish commander mount an audacious revolt against the corrupt English crown.

Studio: Territory Studio
ECD: David Sheldon-Hicks

Women in the workplace pitch

Pitch animation

MORE INFO
HIDE

Women in the workplace pitch

Pitch animation

Women In the workplace pitch animation

Studio: Lonelyleap London

Pokemon: Detective Pikachu

Screen Graphics and Animation

MORE INFO
HIDE

Pokemon: Detective Pikachu

Screen Graphics and Animation

Art Direction, Design, Animation and on set graphics

Created many different graphics and animations for security screens, outdoor billboard adverts and labrotory.

Studio: Territory Studio London
Associate Creative Director: David Sheldon-Hicks
Producer: Gen McMahon Artists: Matt Tsang, Jay Dingle

Ghost in the Shell

Holograms and Screen Graphics

MORE INFO
HIDE

Ghost in the Shell

Holograms and Screen Graphics

I was involved in many aspects of the post production for this film. Including concepts and initial design work for 3D street signage and holograms, car interior map holograms, advertising billboards and logo signage of this futuristic world.

Studio: Territory Studio london
ECD: David Sheldon-Hicks
CG Supervisor: Peter Eszenyi Producer: Genevieve McMahon VFX Coordinator: Alex Reinach Creative Direction: Andrew Popplestone Additional Artists: Sam Munnings, Stylow, Nick Hill, Daniel Harries, Sam Cisternino, Julio Dean, Marco Gifuni, Mantas Grigaitas, Compositors, Roman Bugrov, Billie Vine, Patrick Wong

Beyond Good and Evil 2

Concept Artwork

MORE INFO
HIDE

Beyond Good and Evil 2

Concept Artwork

Ubisoft contacted Territory Studio to come up with some FUI / Hologram concepts for Beyond Good & Evil 2.

Studio: Territory Studio London
ECD: David Sheldon-hicks
Producer:
Joy Whilby

National geographic

Year million Series

MORE INFO
HIDE

National geographic

Year million Series

National Geographic Channel commissioned Year Million, a 6-part docudrama looking at how humans will live a million years from now

I designed and animated many different animations involved in this series, from worm holes to scientific explorations and diagrams.

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Creative Lead: Nick Lyons Producers: Kelly Woodward, Priyanka Balasubramanian, Alex Reinach Creative Director: Andrew Popplestone Artists: Daniel Højlund, Peter Eszenyi, Carl Fairweather, Dorian Thomas, Roland Lukacsi, Johan Dekker, Mantas Grigaitis, Daniel Harries, Dave Penn

Quiz Time Game

Background Animations and transitions

MORE INFO
HIDE

Quiz Time Game

Background Animations and transitions

From Art Direction to animation, really enjoyed working on this project, creating sci-fi related backgrounds for the game: Quiz Time.

Studio: Territory Studio London
ECD:
David Sheldon-Hicks
Producer:
Joy Whilby

CES2018

The Autonomous world

MORE INFO
HIDE

CES2018

The Autonomous world

HERE technologies, large scale installation for CES2018 Dubai - showcasing the benefits of the company's future facing products and services.

Working with Creative Director John Sunter to help create this futuristic world, created at 8k for an installation in Dubai. Main tasks involved were helping art direct the VFX for a green-screen, initial 3D builds/ renders and asset creation.

Studio: Territory Studio london
ECD: David Sheldon-Hicks
Creative Director: John Sunter Producer: Joy Whilby Artists: Ion Opera, Marcos Fernandes, Brett Lewis

Nike Interactive

Interactive Window Display Sydney

MORE INFO
HIDE

Nike Interactive

Interactive Window Display Sydney

Nike Sydney

Ready Player One

Holograms and Screen Graphics

MORE INFO
HIDE

Ready Player One

Holograms and Screen Graphics

I was involved in creating initial concepts and animation on many shots, bringing to life the UI world and 3D elements used in the film.

Studio: Territory Studio london
ECD: David Sheldon Hicks
VFX Producers: Alex Reinach, Genevieve McMahon Creative Director: Andrew Popplestone Executive VFX Producer: Tom McLoughlin Artists: Stylow, Gordon Spurs, Pedro Cyrne,  Daniel Hojlund, Sam Keehan, Johan Dekker, Sam Munnings, Ashley Pay, Grant Henderson, Alejandro Callejon, Christopher Lucas, Ricardo Musch

Miles

A-X-L

MORE INFO
HIDE

Miles

A-X-L

Screen graphics for A-X-L, a robotic canine character in the short film, Miles.

The graphics I animated were for a fictional introductory video that appears after contact with the robotic canine. The graphics show off the weaponry and unique abilities of the robot in a stylised military form.

Studio: Territory Studio London
ECD: David Sheldon-hicks
Producer:
Joy Whilby

APEX Legends

Crypto trailer

MORE INFO
HIDE

APEX Legends

Crypto trailer

Designed and animated UI / HUD graphics for Apex Legends - Crypto Trailer.

This was a great job to work on with Director Mads Broni. I created the User Interfaces to reflect the iconic style of the film, giving them an anime futuristic look and feel.

Studio: Passion Pictures London
Director:
Mads Broni
Producer: Elin Tiberg

Special presentation intro

Apex Legends News Ident

MORE INFO
HIDE

Special presentation intro

Apex Legends News Ident

3D animations for a special news presentation ident for Apex legends

Lots of fun creating different animated concepts for a news ident representing hammond industries

Studio: Passion Pictures London
Director:
Mads Broni
Producer: Elin Tiberg

BBC Worldwide

Rolex Billboard

MORE INFO
HIDE

BBC Worldwide

Rolex Billboard

Short billboard advertisement I created that ran before the BBC 'The Genius Behind' series on the BBC worldwide channel.

Studio: Lonelyleap London
Producer: Charlotte King

Prometheus

Prometheus Screen GFX

MORE INFO
HIDE

Prometheus

Prometheus Screen GFX

Wanting a high tech look that supported the quest lead by a super advanced scientific research facility, Ridley Scott’s art team turned to Territory Studio for screen graphics. Not only were the team all Alien fans, but as graphic designers we revere Ron Cobbs iconic design work.

Studio: Territory Studio
ECD: David Sheldon-Hicks
Creatives: Carl Fairweather, Luke Hale, Ryan Close, Lee Fasciani

Desktop Metal

Visualising the first metal 3D printing

MORE INFO
HIDE

Desktop Metal

Visualising the first metal 3D printing

Pioneering engineering company Desktop Metal needed a high end product film to promote its innovative metal 3D printing system.

Studio: Territory london,
ECD: David Sheldon-Hicks
Art Director: Ryan Close, Producer: Joy Whilby, Creatives: Husni Wahab

Biosay

TED Talk Animation

MORE INFO
HIDE

Biosay

TED Talk Animation

Art Direction / Design / Animation for a TEDx talk by Rachael Donalds.

The animations help explain the process of the Biosay app, which analyzes biometric data to determine how your physical and social surroundings impact our physical and mental health in the real-world and in real-time.

Studio: Territory Studio London
ECD: David Sheldon-Hicks
Producer: Joy Whilby Artists: Husni Wahab

BP - Exploration

MORE INFO
HIDE

BP - Exploration

BP Exploration Film

Studio: Lonelyleap London

FEATURED PROJECTS

GM - HUMMER EV

SCREEN GFX

Black Panther II Wakanda Forever

Hologram and Screen Graphics

Ant-Man and the Wasp - Quantumania

End Title Sequence

Future Tech Project

Future Tech Project

Secret Headquarters

VFX / screen gfx

Doctor Strange in the Multiverse of Madness

Screen graphics

MAXON ONE

Showcase promo

The Falcon and the Winter Soldier

Title Sequence

Shang Chi And The legend Of The 10 Rings

Title Sequence

Black Widow

VFX / screen GFX

Free Guy

Screen Graphics

Curfew Title Sequence

Concept work

NIO - Car Display

Designs for the In car display

Spiderman - Far from home

Holograms and Screen Graphics

Robin hood

Title Sequence Concepts

Women in the workplace pitch

Pitch animation

Pokemon: Detective Pikachu

Screen Graphics and Animation

Ghost in the Shell

Holograms and Screen Graphics

Beyond Good and Evil 2

Concept Artwork

National geographic

Year million Series

Quiz Time Game

Background Animations and transitions

CES2018

The Autonomous world

Nike Interactive

Interactive Window Display Sydney

Ready Player One

Holograms and Screen Graphics

Miles

A-X-L

APEX Legends

Crypto trailer

Special presentation intro

Apex Legends News Ident

BBC Worldwide

Rolex Billboard

Prometheus

Prometheus Screen GFX

Desktop Metal

Visualising the first metal 3D printing

Biosay

TED Talk Animation

BP - Exploration

RJC
PORTFOLIO / RYAN J CLOSE